I’m a game developer from Bristol, UK.
When I was five, I folded games consoles out of paper. The games were drawn on paper “cartridges” which would slot behind a tracing-paper screen. At ten, I made a “first person shooter” in Powerpoint by using timed slides and hyperlink enemies. Then I discovered Blitz Basic, unlocking the world of actual programming. Level up!
I’ve since made games with Java, Python, C++ and ActionScript among other languages. For my masters project, I designed and implemented hardware-accelerated, networked multiplayer Tetris on FPGAs. Most recently I’ve been using Haxe, HaxeFlixel and Unity.
I am an avid game jammer and compulsive Ludum Darer. My love for game development led me to foster interests in art, especial pixel art, and music for games. While I often work solo, I also love to work in a team, and will happily take on any of these roles.
I’m also a magician.